Sunday, September 20, 2015

 Modeled the cannon in Maya. Sculpted in Zbrush. Painted in Mudbox. and this is what it looks like back in Maya after all that.
Put into UE4,
Took a screenshot of it in an environment.
Screenshot sent to Photoshop where i added the final touches too it.


Wednesday, September 16, 2015

Star fish Pirate model for Art Common class. Added the peg leg and hook to him.


Monday, September 14, 2015

Here I have re sculpted and re painted my cannon model where i had to bake an all new set of maps. I didnt want to add too much detail to it because I wanted it to have a new too the battlefield look, like maybe its only been there for a day or 2 and took a few hits. 

 For the normal map i used a combination of Maya baking and Xnormals. Xnormals only did a slightly better job in only small areas but Maya baking took a lot longer time to make because all the re positioning of the envelope i had to do.

 Wire frame
Final look

Wednesday, September 9, 2015




What the group I was in, art common, created for our character redesign. the name of each artist is on the bottom of each image. some of it was a hassle but wasn't that bad since I've done stuff like this before.

Tuesday, September 1, 2015


Here is my dagger model that was provided to me from my instructor. I modeled it based off his concept art.

High Poly version in ZBrush. It's where I sculpted and polypainted the object.

Added some lights in Zbrush to see how it would look with so soft yellows and blues on it.

The Hardest part of all of this I would say was trying to bake the normals correctly. There was always errors that took hours of tinkering just to get right.