Monday, June 13, 2016
Wednesday, June 1, 2016
Attempt at transforming weapon.
Started watching Isaac Coster's tutorials for fusion 360 so i could make the Greatsword in there but as time went mostly to capstone because i'm more detail orientated, hitting the stylized mark gave me a big challenge. So i instead had to scrap using fusion for this weapon and instead block everything out in maya to be taken into zbrush then I'll be taking it back to maya and doing the game res version of it.
Here is the fusion tutorial work for his first one. Unfortunately i wasn't able to work on the gun
THis is the concept Ryo came up with while we were talking over google hangouts and my notes of what i like about each and how i plan on combining them together. I did scrap one part of the notes about the blade foilding in on itself instead im going to do what they did in RWBY for the Qrow Scythe.
Here is the blocking out stage where each piece that will separate is detached and ready to be turned into the scythe
Wednesday, April 6, 2016
Modelling the brachydios
Modelling the brachydios from monster hunter for my final project of the semester. I have alot of references from pictures to videos. each one though is different levels of quality from game res on a 3ds to high sculptural models that sell for $250
Bouncing around alot as you can see but started with simple shapes of the body parts and then going and doing the first detail pass. working on the head atm of post and then tail, chest, cleanup, and finally to scales for this first pass.
Starting to get there. Just need another week to sculpt the details in and he'll look all nice and purdy XD. Also will need to increase his legs length a little to be more correct to the model concept im following.
Starting to look good.
Finished up the game res and painted him in substance painter 2. Put him into marmoset viewer on Art Station https://www.artstation.com/artwork/NEooq
Wednesday, March 30, 2016
Wednesday, March 23, 2016
Learning substance designer
Was able to achieve a very cool look by using a dirty effect and changing its color twice.
I think id prefer painter more though but enjoyed this.
Sunday, March 20, 2016
final post for weapons or props.
Started out working on a prop idea for the capstone game i was working on but it got cut so i decided to change things up and do weapons for the character i am working on. The last two are his weapon the others were just random ideas.
Thursday, March 3, 2016
6 Weapon/ prop designs
Since vertical slice is this week and after is spring break we were able to negotiate with Nick and only had to do one of them by Friday.
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