Sunday, December 13, 2015


 Here are the trees i made, their maps, and their poly count for my final assignment for 2D/3D class. I should and would have had more maps for them but when i was baking the AO map wasnt making that much difference, if any, on the texture or the model itself. For the height/ directional map it for some reason highlighted all the low poly edges with a feathered black and looked really bad.



ALBIZIA SAMAN Trees 




COCONUT TREES




GOLDEN SHOWER TREES



Here's the main trees fully lit in maya.



Thursday, December 3, 2015

Sunday, September 20, 2015

 Modeled the cannon in Maya. Sculpted in Zbrush. Painted in Mudbox. and this is what it looks like back in Maya after all that.
Put into UE4,
Took a screenshot of it in an environment.
Screenshot sent to Photoshop where i added the final touches too it.


Wednesday, September 16, 2015

Star fish Pirate model for Art Common class. Added the peg leg and hook to him.


Monday, September 14, 2015

Here I have re sculpted and re painted my cannon model where i had to bake an all new set of maps. I didnt want to add too much detail to it because I wanted it to have a new too the battlefield look, like maybe its only been there for a day or 2 and took a few hits. 

 For the normal map i used a combination of Maya baking and Xnormals. Xnormals only did a slightly better job in only small areas but Maya baking took a lot longer time to make because all the re positioning of the envelope i had to do.

 Wire frame
Final look

Wednesday, September 9, 2015




What the group I was in, art common, created for our character redesign. the name of each artist is on the bottom of each image. some of it was a hassle but wasn't that bad since I've done stuff like this before.

Tuesday, September 1, 2015


Here is my dagger model that was provided to me from my instructor. I modeled it based off his concept art.

High Poly version in ZBrush. It's where I sculpted and polypainted the object.

Added some lights in Zbrush to see how it would look with so soft yellows and blues on it.

The Hardest part of all of this I would say was trying to bake the normals correctly. There was always errors that took hours of tinkering just to get right.

Friday, August 28, 2015

I started working on this 2 days before my first class at FIEA and just finished it yesterday and decided to use it for my first assignment in drawing fundamentals because I was already using most of the tools that he wanted us to use. The only tool I wasn't using was the smudge tool but instead was using the blur tool to blend colors. The smudge tool was actually very useful when used first, then eraser on low strength, then finally blur tool. You can see its effects mostly in Spider-Girls legs and arms.

First assignment in 2D/3D class was to model a cannon and toss it unreal engine. We were supposed to spend the next 3 weaks on UV's, Sculpting and poly painting but 3D modeling comes easy to me so I went ahead and finished out the model during my first 2 days. Going to be working on some other props for the next 3 weeks.