Wednesday, April 6, 2016

Modelling the brachydios

Modelling the brachydios from monster hunter for my final project of the semester. I have alot of references from pictures to videos. each one though is different levels of quality from game res on a 3ds to high sculptural models that sell for $250




Bouncing around alot as you can see but started with simple shapes of the body parts and then going and doing the first detail pass. working on the head atm of post and then tail, chest, cleanup, and finally to scales for this first pass.




Starting to get there. Just need another week to sculpt the details in and he'll look all nice and purdy XD. Also will need to increase his legs length a little to be more correct to the model concept im following.
Starting to look good.


Finished up the game res and painted him in substance painter 2. Put him into marmoset viewer on Art Station https://www.artstation.com/artwork/NEooq