Monday, September 12, 2016

Monday, August 8, 2016

naga progress

as the semester ends, I am still behind about a week with where he should be and another for the project i was working on. I have done nothing this semester besides play catch up and never could quite catch up.  I've learned many things through this semester specially how slow i truly am at making assets. 



Monday, August 1, 2016

She devil update

Since i couldnt make it fully into full character in time frame i went ahead and only did the bust. still behind but feel fine where im at.




Monday, July 18, 2016

She devil Creature and where im at with her.

Been working on her for about 3 weeks now, along with everything else im trying to balance.




Sunday, June 26, 2016

weapon due

So because i'm still not great with stylized characters, working on the two for capstone really put me back and even delayed me starting on this by 2 weeks. there were a few other things but that was the main culprit. I made i mistake in the rig for this and will have to go back and spend about 4 hours redoing the rig and skinning so that it has great animation and hoping i can get Sams help to animate it at that later point.

Here's a clip of its animation as it was before noticing the issue of UE4 not liking Nurb curves.

Some exports from marmoset. the uvs on certain areas like the cloth weren't where they should be so the diffuse bleed was showing.



Wednesday, June 1, 2016

Attempt at transforming weapon.

Started watching Isaac Coster's tutorials for fusion 360 so i could make the Greatsword in there but as time went mostly to capstone because i'm more detail orientated, hitting the stylized mark gave me a big challenge. So i instead had to scrap using fusion for this weapon and instead block everything out in maya to be taken into zbrush then I'll be taking it back to maya and doing the game res version of it.

Here is the fusion tutorial work for his first one. Unfortunately i wasn't able to work on the gun



THis is the concept Ryo came up with while we were talking over google hangouts and my notes of what i like about each and how i plan on combining them together. I did scrap one part of the notes about the blade foilding in on itself instead im going to do what they did in RWBY for the Qrow Scythe.

Here is the blocking out stage where each piece that will separate is detached and ready to be turned into the scythe

Wednesday, April 6, 2016

Modelling the brachydios

Modelling the brachydios from monster hunter for my final project of the semester. I have alot of references from pictures to videos. each one though is different levels of quality from game res on a 3ds to high sculptural models that sell for $250




Bouncing around alot as you can see but started with simple shapes of the body parts and then going and doing the first detail pass. working on the head atm of post and then tail, chest, cleanup, and finally to scales for this first pass.




Starting to get there. Just need another week to sculpt the details in and he'll look all nice and purdy XD. Also will need to increase his legs length a little to be more correct to the model concept im following.
Starting to look good.


Finished up the game res and painted him in substance painter 2. Put him into marmoset viewer on Art Station https://www.artstation.com/artwork/NEooq





Wednesday, March 30, 2016