Monday, September 12, 2016

Monday, August 8, 2016

naga progress

as the semester ends, I am still behind about a week with where he should be and another for the project i was working on. I have done nothing this semester besides play catch up and never could quite catch up.  I've learned many things through this semester specially how slow i truly am at making assets. 

Monday, August 1, 2016

She devil update

Since i couldnt make it fully into full character in time frame i went ahead and only did the bust. still behind but feel fine where im at.

Monday, July 18, 2016

She devil Creature and where im at with her.

Been working on her for about 3 weeks now, along with everything else im trying to balance.

Sunday, June 26, 2016

weapon due

So because i'm still not great with stylized characters, working on the two for capstone really put me back and even delayed me starting on this by 2 weeks. there were a few other things but that was the main culprit. I made i mistake in the rig for this and will have to go back and spend about 4 hours redoing the rig and skinning so that it has great animation and hoping i can get Sams help to animate it at that later point.

Here's a clip of its animation as it was before noticing the issue of UE4 not liking Nurb curves.

Some exports from marmoset. the uvs on certain areas like the cloth weren't where they should be so the diffuse bleed was showing.