Saturday, February 27, 2016

Vehicles for 2D 3D


This week we were tasked with creating 4 different designs for our vehicles. 


Here are two extras that I made for different looks.


Without wood texture.

Sunday, February 21, 2016

Using maya as an environment concepting tool

This weeks assignment was to use maya as a concepting tool to make our environment for our capstone games if possible and these are two of the islands in the game I'm helping to make.


This is part of Poseidon


Cave top view of Zeus.


View youd see as you walk in


View of the island


So i didn't fully understand the assignment besides using it for concepting.  went ahead and added some more assets in there and made it more uniform to signify what was what. and not have it set to basically show wire frame but more of a toon look. still feel like I'm falling short, but I personally dislike this method compared to Zbrush, Compared to other in the class. But i also got to remember that mine is wilderness and not like Tamara's thats inside. Where the same amount of assets in one room spread over an island wouldn't look as cluttered or as noticeable when you're trying to take a big shot of the island. Like the view of the island has alot of small stuff in it that you cant even see. like you couldn't even noticeably see the UE4 person without me pointing it out. That way you can see the scale of things.


Here's the ref images I used for better visuals. These are how i see the wold looking like once we get into creating all the assets for the world.

Used for Poseidon


Used for Zeus




Friday, February 12, 2016

Final bunny choices.

Nick picked the first two and i picked the last one and we had to go and paint over them in photoshop.

Monday, February 8, 2016

final render of bunnies for class

A, and G nick choices. and i chose L from last weeks assignments to further.

Friday, February 5, 2016

Adding Insert Meshes to the Rabbits

Main Focus for the game is A and going to have the others for other ideas of what he could be wearing.

Monday, February 1, 2016

12 Variations of Rabbit

Would have posted this earlier but haven't had a single moment to do any work over the weekend. These are the 12, i mean 13 variations of my Rabbit for capstone and their base wireframes. used the layers in zbrush to create each variation of each different body type.




Tried to make it look more professional looking.