Sunday, June 26, 2016

weapon due

So because i'm still not great with stylized characters, working on the two for capstone really put me back and even delayed me starting on this by 2 weeks. there were a few other things but that was the main culprit. I made i mistake in the rig for this and will have to go back and spend about 4 hours redoing the rig and skinning so that it has great animation and hoping i can get Sams help to animate it at that later point.

Here's a clip of its animation as it was before noticing the issue of UE4 not liking Nurb curves.

Some exports from marmoset. the uvs on certain areas like the cloth weren't where they should be so the diffuse bleed was showing.



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