Sunday, June 26, 2016

weapon due

So because i'm still not great with stylized characters, working on the two for capstone really put me back and even delayed me starting on this by 2 weeks. there were a few other things but that was the main culprit. I made i mistake in the rig for this and will have to go back and spend about 4 hours redoing the rig and skinning so that it has great animation and hoping i can get Sams help to animate it at that later point.

Here's a clip of its animation as it was before noticing the issue of UE4 not liking Nurb curves.

Some exports from marmoset. the uvs on certain areas like the cloth weren't where they should be so the diffuse bleed was showing.



Wednesday, June 1, 2016

Attempt at transforming weapon.

Started watching Isaac Coster's tutorials for fusion 360 so i could make the Greatsword in there but as time went mostly to capstone because i'm more detail orientated, hitting the stylized mark gave me a big challenge. So i instead had to scrap using fusion for this weapon and instead block everything out in maya to be taken into zbrush then I'll be taking it back to maya and doing the game res version of it.

Here is the fusion tutorial work for his first one. Unfortunately i wasn't able to work on the gun



THis is the concept Ryo came up with while we were talking over google hangouts and my notes of what i like about each and how i plan on combining them together. I did scrap one part of the notes about the blade foilding in on itself instead im going to do what they did in RWBY for the Qrow Scythe.

Here is the blocking out stage where each piece that will separate is detached and ready to be turned into the scythe