Friday, January 22, 2016

Bunny creation process

Started using Zbrush as a concepting tool cor characters today
This is going to be a rabbit or family of rabbits

I started with the head last semester as part of a cane.

 Then i started to create the body separate from the head because i didnt want it to lose any detail from dynamesh.
When i combined the two i had a cutish look when it comes to the paws how round they are and tried to keep it looking like my drawing. 
 Modified him a little to give him more of a male look
 Same with the woman i shortened her and puffed out her chest a little with a thinner waist and bigger hips. since the guy is in a dream world they have human characteristics.
 This one was pretty much just for fun wanted to just ad crazy stuff to him to see what it would look like.
Decided to try and make a 5th body type that had more influence from "Rise of the Guardians" but still kept they look i wanted.
Decided to create a taller version of him. really like these two alot more than the earlier ones.
Here's 2 of their wireframes. they all have them like this from zremesher.

Derek showed me a really cool rabbit that had feathers all over him and had winged ears so i wanted to add it as a body type.


1 comment:

  1. I have not received a turn in for this work in Schoology yet.

    I like the work, but you are not presenting me 4 complete designs laid out on one page for presentation. Your 4 design should be at the top of the page and then your work in progress.

    Designs should be rendered, with shadows, and a shadow on the floor.

    Here is a trick on how to render the wire frames a bit better. Drop down to the lowest subdivision levels, turn on your polyframe, then step up in your subdivision levels. This will only show the wires for your lowest sub d level, even though you are showing the high res model.

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